Favonius Greatsword
Favonius Greatsword
ATK - 454
Energy Recharge - 61.3%
Element
ElectroRarity
4 star character
Type
Claymore
Tier
D tier
Dori is a 4★ Electro Claymore who’s mostly run as a healer + energy particle generator. Her Burst tethers a teammate to her Jinni lamp, healing your active character, while providing Energy and dealing some DMG. If you reach C6, she gets a brief Electro infusion and extra lamp damage, letting you keep her on-field.
| Team role: | Support |
|---|---|
| Birthday: | December 21st |
| Constellation: | Magicae Lucerna |
| Released in: | 3.0 |
Dori fits best into Dendro reaction teams like Hyperbloom, but she is pretty flexible and you can fit her into many different teams. Basically any team that would benefit from Electro application and a bit of healing may include Dori.
As an on-field Dori, there are some teams where she can work, but it’s not anything special. She becomes better at C6, as she gets Electro Infusion after using her Burst, making her a bit better driver for most of your teams.
Vajrada Amethyst Gemstone
Character Ascension Materials
How to obtain?
Kalpalata Lotus
Local Specialty (Sumeru)
Rich Red Brocade
Character and Weapon Enhancement Materials
Thunderclap Fruitcore
Character Level-Up Materials
Guide to Ingenuity
Character Talent Materials
Bloodjade Branch
Character Level-Up Materials
| Phase | Req. Lvl | Mora | Gemstone | Specialty | Enemy Drop | Boss Drop |
|---|---|---|---|---|---|---|
| 1 | 20 | 20,000 |
Vajrada Amethyst Sliver Character Ascension Materials How to obtain?
|
Kalpalata Lotus Local Specialty (Sumeru) |
Faded Red Satin Character and Weapon Enhancement Materials |
- |
| 2 | 40 | 40,000 |
Vajrada Amethyst Fragment Character Ascension Materials How to obtain?
|
Kalpalata Lotus Local Specialty (Sumeru) |
Faded Red Satin Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
| 3 | 50 | 60,000 |
Vajrada Amethyst Fragment Character Ascension Materials How to obtain?
|
Kalpalata Lotus Local Specialty (Sumeru) |
Trimmed Red Silk Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
| 4 | 60 | 80,000 |
Vajrada Amethyst Chunk Character Ascension Materials How to obtain?
|
Kalpalata Lotus Local Specialty (Sumeru) |
Trimmed Red Silk Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
| 5 | 70 | 100,000 |
Vajrada Amethyst Chunk Character Ascension Materials How to obtain?
|
Kalpalata Lotus Local Specialty (Sumeru) |
Rich Red Brocade Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
| 6 | 80 | 120,000 |
Vajrada Amethyst Gemstone Character Ascension Materials How to obtain?
|
Kalpalata Lotus Local Specialty (Sumeru) |
Rich Red Brocade Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
| Level | Mora | Talent Book | Common Drop | Weekly Boss Drop | Crown of Insight |
|---|---|---|---|---|---|
| 1 → 2 | 12,500 |
Teachings of Ingenuity Character Talent Materials |
Faded Red Satin Character and Weapon Enhancement Materials |
- | - |
| 2 → 3 | 17,500 |
Guide to Ingenuity Character Talent Materials |
Trimmed Red Silk Character and Weapon Enhancement Materials |
- | - |
| 3 → 4 | 25,000 |
Guide to Ingenuity Character Talent Materials |
Trimmed Red Silk Character and Weapon Enhancement Materials |
- | - |
| 4 → 5 | 30,000 |
Guide to Ingenuity Character Talent Materials |
Trimmed Red Silk Character and Weapon Enhancement Materials |
- | - |
| 5 → 6 | 37,500 |
Guide to Ingenuity Character Talent Materials |
Trimmed Red Silk Character and Weapon Enhancement Materials |
- | - |
| 6 → 7 | 120,000 |
Philosophies of Ingenuity Character Talent Materials |
Rich Red Brocade Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
- |
| 7 → 8 | 260,000 |
Philosophies of Ingenuity Character Talent Materials |
Rich Red Brocade Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
- |
| 8 → 9 | 450,000 |
Philosophies of Ingenuity Character Talent Materials |
Rich Red Brocade Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
- |
| 9 → 10 | 700,000 |
Philosophies of Ingenuity Character Talent Materials |
Rich Red Brocade Character and Weapon Enhancement Materials |
Thunderclap Fruitcore Character Level-Up Materials |
Crown of Insight Character Talent Materials |
Marvelous Sword-Dance (Modified)
Normal Attack
Performs up to 3 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
| 1-Hit DMG (%) | 90.21 |
| 2-Hit DMG (%) | 41.07+43.12 |
| 3-Hit DMG (%) | 128.4 |
| Charged Attack Spinning DMG (%) | 62.55 |
| Charged Attack Final DMG (%) | 113.09 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 74.59 |
| Low Plunge DMG (%) | 149.14 |
| High Plunge DMG (%) | 186.29 |
| 1-Hit DMG (%) | 97.56 |
| 2-Hit DMG (%) | 44.42+46.63 |
| 3-Hit DMG (%) | 138.85 |
| Charged Attack Spinning DMG (%) | 67.64 |
| Charged Attack Final DMG (%) | 122.3 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 80.66 |
| Low Plunge DMG (%) | 161.28 |
| High Plunge DMG (%) | 201.45 |
| 1-Hit DMG (%) | 104.9 |
| 2-Hit DMG (%) | 47.76+50.14 |
| 3-Hit DMG (%) | 149.3 |
| Charged Attack Spinning DMG (%) | 72.73 |
| Charged Attack Final DMG (%) | 131.5 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 86.73 |
| Low Plunge DMG (%) | 173.42 |
| High Plunge DMG (%) | 216.62 |
| 1-Hit DMG (%) | 115.39 |
| 2-Hit DMG (%) | 52.54+55.15 |
| 3-Hit DMG (%) | 164.23 |
| Charged Attack Spinning DMG (%) | 80 |
| Charged Attack Final DMG (%) | 144.65 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 95.4 |
| Low Plunge DMG (%) | 190.77 |
| High Plunge DMG (%) | 238.28 |
| 1-Hit DMG (%) | 122.73 |
| 2-Hit DMG (%) | 55.88+58.66 |
| 3-Hit DMG (%) | 174.68 |
| Charged Attack Spinning DMG (%) | 85.09 |
| Charged Attack Final DMG (%) | 153.86 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 101.47 |
| Low Plunge DMG (%) | 202.91 |
| High Plunge DMG (%) | 253.44 |
| 1-Hit DMG (%) | 131.13 |
| 2-Hit DMG (%) | 59.7+62.68 |
| 3-Hit DMG (%) | 186.63 |
| Charged Attack Spinning DMG (%) | 90.91 |
| Charged Attack Final DMG (%) | 164.38 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 108.41 |
| Low Plunge DMG (%) | 216.78 |
| High Plunge DMG (%) | 270.77 |
| 1-Hit DMG (%) | 142.66 |
| 2-Hit DMG (%) | 64.95+68.19 |
| 3-Hit DMG (%) | 203.05 |
| Charged Attack Spinning DMG (%) | 98.91 |
| Charged Attack Final DMG (%) | 178.84 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 117.95 |
| Low Plunge DMG (%) | 235.86 |
| High Plunge DMG (%) | 294.6 |
| 1-Hit DMG (%) | 154.2 |
| 2-Hit DMG (%) | 70.21+73.71 |
| 3-Hit DMG (%) | 219.47 |
| Charged Attack Spinning DMG (%) | 106.91 |
| Charged Attack Final DMG (%) | 193.31 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 127.49 |
| Low Plunge DMG (%) | 254.93 |
| High Plunge DMG (%) | 318.42 |
| 1-Hit DMG (%) | 165.74 |
| 2-Hit DMG (%) | 75.46+79.22 |
| 3-Hit DMG (%) | 235.89 |
| Charged Attack Spinning DMG (%) | 114.91 |
| Charged Attack Final DMG (%) | 207.77 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 137.03 |
| Low Plunge DMG (%) | 274.01 |
| High Plunge DMG (%) | 342.25 |
| 1-Hit DMG (%) | 178.33 |
| 2-Hit DMG (%) | 81.19+85.24 |
| 3-Hit DMG (%) | 253.81 |
| Charged Attack Spinning DMG (%) | 123.64 |
| Charged Attack Final DMG (%) | 223.55 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 147.44 |
| Low Plunge DMG (%) | 294.82 |
| High Plunge DMG (%) | 368.25 |
| 1-Hit DMG (%) | 190.92 |
| 2-Hit DMG (%) | 86.92+91.25 |
| 3-Hit DMG (%) | 271.73 |
| Charged Attack Spinning DMG (%) | 133.64 |
| Charged Attack Final DMG (%) | 241.63 |
| Charged Attack Stamina Cost | 40/s |
| Max Duration | 5s |
| Plunge DMG (%) | 157.85 |
| Low Plunge DMG (%) | 315.63 |
| High Plunge DMG (%) | 394.24 |
Spirit-Warding Lamp: Troubleshooter Cannon
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
| Troubleshooter Shot DMG (%) | 147.28 |
| After-Sales Service Round DMG (%) | 31.56 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 158.33 |
| After-Sales Service Round DMG (%) | 33.93 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 169.37 |
| After-Sales Service Round DMG (%) | 36.29 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 184.1 |
| After-Sales Service Round DMG (%) | 39.45 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 195.15 |
| After-Sales Service Round DMG (%) | 41.82 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 206.19 |
| After-Sales Service Round DMG (%) | 44.18 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 220.92 |
| After-Sales Service Round DMG (%) | 47.34 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 235.65 |
| After-Sales Service Round DMG (%) | 50.5 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 250.38 |
| After-Sales Service Round DMG (%) | 53.65 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 265.1 |
| After-Sales Service Round DMG (%) | 56.81 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 279.83 |
| After-Sales Service Round DMG (%) | 59.96 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 294.56 |
| After-Sales Service Round DMG (%) | 63.12 |
| CD | 9s |
| Troubleshooter Shot DMG (%) | 312.97 |
| After-Sales Service Round DMG (%) | 67.06 |
| CD | 9s |
Alcazarzaray's Exactitude
Summons forth the Jinni within the lamp to give the client various kinds of aid.
Jinni
Connects to a nearby character. The connected character will:
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.
| Connector DMG (%) | 15.88 |
| Continuous Healing | 6.67% Max HP+641.9 |
| Energy Regeneration | 1.6 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 17.07 |
| Continuous Healing | 7.17% Max HP+706.1 |
| Energy Regeneration | 1.7 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 18.26 |
| Continuous Healing | 7.67% Max HP+775.7 |
| Energy Regeneration | 1.8 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 19.85 |
| Continuous Healing | 8.34% Max HP+850.6 |
| Energy Regeneration | 1.9 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 21.04 |
| Continuous Healing | 8.84% Max HP+930.9 |
| Energy Regeneration | 2 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 22.24 |
| Continuous Healing | 9.34% Max HP+1,016 |
| Energy Regeneration | 2.1 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 23.82 |
| Continuous Healing | 10.01% Max HP+1,107 |
| Energy Regeneration | 2.2 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 25.41 |
| Continuous Healing | 10.67% Max HP+1,203 |
| Energy Regeneration | 2.3 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 27 |
| Continuous Healing | 11.34% Max HP+1,305 |
| Energy Regeneration | 2.4 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 28.59 |
| Continuous Healing | 12.01% Max HP+1,412 |
| Energy Regeneration | 2.5 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 30.18 |
| Continuous Healing | 12.67% Max HP+1,524 |
| Energy Regeneration | 2.5 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 31.76 |
| Continuous Healing | 13.34% Max HP+1,642 |
| Energy Regeneration | 2.5 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
| Connector DMG (%) | 33.75 |
| Continuous Healing | 14.17% Max HP+1,765 |
| Energy Regeneration | 2.5 |
| Duration | 12s |
| CD | 20s |
| Energy Cost | 80 |
An Eye for Gold
After a character connected to the Jinni triggers an Electro-Charged, Lunar-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl or Crystallize reaction, the CD of Spirit-Warding Lamp: Troubleshooter Cannon is decreased by 1s.
This effect can be triggered once every 3s.
Compound Interest
When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed.
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Unexpected Order
Has a 25% chance to recover some of the materials used when crafting Character and Weapon Materials.